An MMO fanserver tailored to over 11,000,000 players.
In 2005, Club Penguin opened its doors and set a new standard for children's MMOs. There were over 330,000,000 accounts created, and the game was played in over 190 different countries, however the original game closed in 2017 and left an entire community displaced.
Club Penguin Rewritten was a recreation of the beloved Disney game that has touched upon millions of childhoods around the globe. The purpose of the server was to create a safe but enjoyable experience for those that wish to experience the nostalgia of their childhoods or meet new friends across the globe. Our goal was to keep users coming back on a regular basis with weekly content updates, regular events and frequent community engagement.
Catering to over 11,000,000 registered users allowed us to learn a lot about running an MMO, including using analytics to study gameplay patterns, pushing out content updates to a live audience and the best practices to keep our users safe while retaining the practices and standards that the original Club Penguin had.
Core Responsibilities
- Conducted research and information gathering to troubleshoot and improve content quality for over 10 million registered users.
- Managed all of the tasks pertaining to weekly content updates.
- Balanced and adjusted gameplay experiences to increase critical and commercial success of product.
- Engaged with large userbase to gather feedback within the community and implement new ideas in an efficient and effective way.
ARTICLES
- • Oct 29, 2017 – Affinity Magazine
- • Aug 22, 2018 – New Statesman
- • Feb 7, 2019 – Kotaku
- • Apr 1, 2020 – GameRevolution
- • Apr 3, 2020 – Capital FM
- • Apr 3, 2020 – NME
- • Apr 21, 2020 – Study Breaks Magazine
- • Oct 13, 2020 – Study Breaks Magazine
The Community Made A Real Change!
During my time on Rewritten, the community came together to make a positive impact in the world.
Every year for the holiday season, the original Club Penguin ran an event called Coins for Change. This event encouraged users to donate their virtually earned in-game coins to influence real life charitable donations.
We continued this tradition in Rewritten by having a Coins for Change event. During this event, booths and stands would appear on the island asking the users to donate their virtual coins. At the end of the event, we would donate on behalf of the community towards three different causes. The donation amount for each cause was determined by how many coins the players had donated to each category.
There were three categories that the players could contribute to, these were for medical help, protecting the earth and building homes. Some of the charities donated to included WWF, Make-a-Wish, Lumos, Team Seas and Habitat for Humanity.
The team also hosted Devcasts – Live podcasts where players could join the staff members in-game, ask questions and occasionally win items. These streams were a great platform to speak with our community, which in turn allowed us to run charity events while were used to help raise funds and awareness for ongoing causes in real life.
The kindness and generosity of the community was unmatched – allowing the Devcasts to raise over $18,000 for causes such as Make-A-Wish, Comic Relief, the Australian Wildfire Relief Fund, the Marie Curie Foundation and the NHS during the COVID-19 pandemic.