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JOSEPH MARKS-CHADWICK

Game Design Portfolio

About Me

Hello, I'm Joe!

Ever since I played my first game on the Nintendo DS, I found my love for video games.

My passion for gaming has beckoned me to be part of the magic that made my own childhood so special by becoming a game designer. I truly believe that the first step to creating a good game is caring about your project and the player at the other end.

My love for creating & designing experiences led me into my first large role with Club Penguin Rewritten, a fan server of a popular MMO called Club Penguin. Although this was just a fan server, this experience taught me so much by letting me:

  • Create content for an audience that grew to over five million registered users.
  • Learn a variety of new skills which were important to my development as a game designer.
  • Develop my own specialized interests which I nurtured at Bournemouth University, creating my dissertation project and graduating in 2022 with a BSc (Hons) Game Design.

After leaving Club Penguin Rewritten in 2020, I continued developing my skills through private contracting work working on an undisclosed project for Hyper Hippo.

Since March 2023, I have been at Outplay Studios. I joined as a Junior Designer, creating weekly content updates and helping design in-game events for Angry Birds POP!, and I am now an Intermediate Designer working on Gordon Ramsay's Chef Blast.

Professional Experience

Paid and leadership roles. Click on the tiles to learn more about each project.
Gordon Ramsay's Chef Blast — Intermediate Designer
May 2026 — Present
Mobile Games
Puzzle / Match 3
Live Ops
PLACEHOLDER – describe the work on Chef Blast here.
Angry Birds POP! — Intermediate Designer
March 2023 — May 2026
Mobile Games
Puzzle / Match 3
In-Game Events
Agile Development
Designer at Outplay Entertainment, creating levels for weekly updates and helping design in-game events for a popular mobile game with over 10 million downloads worldwide!
Unreleased Hyper Hippo Project — Private Contractor
Aug. 2021 — March 2022
PC/Mobile
UX/UI Design
Game Designer on an undisclosed project for Hyper Hippo Entertainment.
Club Penguin Rewritten — Co-Founder & Lead Designer
Feb. 2017 — May 2020
Flash
MMO
Fangame
Virtual Economy
Created content for an audience of over five million registered users, releasing weekly updates and planning in-game events.

Personal Projects

Built for the love of it. Click on the tiles to learn more about each project.
Simpsons Tapped Out — Vulkan PC Engine Port
PLACEHOLDER – dates
PC
Engine / Tools
PLACEHOLDER – describe the port here.
Sims 3 Modding — Hotels
PLACEHOLDER – dates
PC
Modding
PLACEHOLDER – describe the hotels mod here.
G-Mod Addon - TF2 Warpaint Tool
PLACEHOLDER – dates
PC
Modding
PLACEHOLDER – describe the addon here.
Abandoned Mall — Zombie Survival Map
Personal Project
Source 2 / s&box
Level Design
3D Modelling
Lighting & Art Direction
A zombie-survival map built from the ground up in the Source 2 engine using the s&box developer preview, with all 3D models made in Autodesk Maya and Adobe Substance 3D Painter.
Mario Fangame — Project
Feb. 2017 — May 2020
RPG Maker
RPG
UI Design
Fangame
A fan project created in RPG Maker XP to explore the different mechanics of creating an RPG. Including item/enemy balancing, map design, and storytelling.

Academic Projects

University coursework and my dissertation. Click on the tiles to learn more about each project.
Umbra — Dissertation
March 2022 — July 2022
Unity
Horror
VR
URP
Dissertation project to create a virtual reality horror game to test participants to see what makes a horror game immersive.
VaporWorld — University Project
Jan. 2021 — Feb. 2021
Unity
Platformer
UI Design
Navmesh
A short collect-a-thon game made in Unity with a simple and easy-to-understand UI.

Contact Me

Email and phone number are available on my CV.

You can also get in touch with me through LinkedIn!