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JOSEPH MARKS-CHADWICK

Game Design Portfolio

About Me

Hello, I'm Joe!

Ever since I played my first game on the Nintendo DS, I found my love for video games.

My passion for gaming has beckoned me to be part of the magic that made my own childhood so special by becoming a game designer. I truly believe that the first step to creating a good game is caring about your project and the player at the other end.

My love for creating & designing experiences led me into my first large role with Club Penguin Rewritten, a fan server of a popular MMO called Club Penguin. Although this was just a fan server, this experience taught me so much by letting me:

  • Create content for an audience that grew to over five million registered users.
  • Learn a variety of new skills which were important to my development as a game designer.
  • Develop my own specialized interests which I nurtured at Bournemouth University, creating my dissertation project and graduating in 2022 with a BSc (Hons) Game Design.
  • After leaving Club Penguin Rewritten in 2020, I continued developing my skills through private contracting work working on an undisclosed project for Hyper Hippo.

    Since March 2023, I have been a Junior Designer at Outplay Studios creating weekly content updates and helping design in-game events for Angry Birds POP!

    Projects

    Click on the tiles to learn more about each project.
    Angry Birds POP! — Junior Designer
    March 2023 — Present
    Mobile Games
    Puzzle / Match 3
    In-Game Events
    Agile Development
    Designer at Outplay Entertainment, creating levels for weekly updates and helping design in-game events for a popular mobile game with over 10 million downloads worldwide!
    Club Penguin Rewritten — Co-Founder & Lead Designer
    Feb. 2017 — May 2020
    Flash
    MMO
    Fangame
    Virtual Economy
    Created content for an audience of over five million registered users, releasing weekly updates and planning in-game events.
    Umbra — Dissertation
    March 2022 — July 2022
    Unity
    Horror
    VR
    URP
    Dissertation project to create a virtual reality horror game to test participants to see what makes a horror game immersive.
    VaporWorld — University Project
    Jan. 2021 — Feb. 2021
    Unity
    Platformer
    UI Design
    Navmesh
    A short collect-a-thon game made in Unity with a simple and easy-to-understand UI.
    Unreleased Hyper Hippo Project — Private Contractor
    Aug. 2021 — March 2022
    PC/Mobile
    UX/UI Design
    Game Designer on an undisclosed project for Hyper Hippo Entertainment.

    3D Modeling

    Models I created for use in a personal project, creating an Abandoned Mall map.
    Load 3D Model
    A well-worn vending machine, scratched and damaged with age.
    Made in Autodesk Maya, Adobe Substance 3D Painter, and Photoshop.

    Contact Me

    Email and phone number are available on my CV.

    You can also get in touch with me through LinkedIn!